AI Insights · Timothy · September 2021
Top 5 Boxing Games on Android in Latin America Q3 2021
Discover the performance trends of the top 5 boxing games on Android in Latin America during Q3 2021, including weekly downloads, revenue, and active users.
In Q3 2021, the top 5 boxing games on the Android platform in Latin America showcased diverse performance trends. Here’s a detailed look at their weekly downloads, revenue, and active users based on data from Sensor Tower.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES saw a fluctuating performance in weekly revenue, peaking at $53 in mid-July and later stabilizing around $25 by the end of September. Weekly downloads ranged from 49K to 71K, with a noticeable increase towards the end of the quarter. The game’s active users saw a dip early in the quarter but rebounded to approximately 187K by late September.
Gym Heros: Fighting Game by Fighting Arena had modest revenue figures, with a peak of $30 in the last week of September. Weekly downloads showed a consistent upward trend, culminating in about 71K downloads in the final week. The game maintained a strong active user base, starting at approximately 233K and reaching nearly 236K by the end of the quarter.
Bad Girls Wrestling Game, also from Fighting Arena, experienced steady revenue with minor fluctuations, peaking at $14 in late July. Weekly downloads peaked at around 76K in mid-July but settled at approximately 45K by the end of the quarter. Active users followed a similar trend, starting at 125K and ending at around 86K.
Karate Fighter: Fighting Games, another title from Fighting Arena, had minimal revenue with occasional peaks, such as $18 in early August. Weekly downloads steadily increased, reaching a high of 56K at the quarter's end. Active user numbers grew from about 129K to 166K, indicating a growing player base.
Real Boxing 2 by Vivid Games S.A. demonstrated significant revenue, peaking at $700 in early July. Weekly downloads showed a notable spike, hitting 66K in early August before stabilizing around 30K. Active users saw a substantial increase, reaching over 92K in early August but later stabilized to around 50K by the end of the quarter.
For more insights and detailed analytics on these games, visit Sensor Tower.